Flying Chicken
A 2014 game inspired by the physics-driven formula that made Flappy Bird popular, but rebuilt with different characters, stages and progression. The player begins as an egg and eventually grows into a chicken.

I created Flying Chicken while experimenting with the simple physics-based gameplay that was popular at the time. Instead of making a direct clone, I changed the theme, content and level structure to give the game its own identity.
The egg-to-chicken progression became the central idea of the experience and made it one of my earliest completed projects. I plan to refactor the old code while preserving the original concept and personality.

















