SAVE FILE FOUND / SLOT 01

HELLO,
PLAYER.

You found Eren's game development save file — a place for games, tools, experiments, devlogs and everything learned along the way.

UNITYC#GAMEPLAYTOOLS
00

CONTINUE

Current adventure

What I am actively building right now.

CAMPAIGN 01 / ACTIVEUNITY

Frost Hearth

An unfinished personal game from 2026 that is still being developed. It remains one of the active projects in the current portfolio.

CURRENT QUESTContinue active development
  • Prototype village
  • Villager navigation
  • Character animation pass
  • Worker roles
  • Building progression
  • Survival systems
01

SELECT SAVE

Projects

23 projects from 2014 to 2026 — shown one save slot at a time.

GAMEFINISHED

Flying Chicken

A 2014 game inspired by the physics-driven formula that made Flappy Bird popular, but rebuilt with different characters, stages and progression. The player begins as an egg and eventually grows into a chicken.

Flying Chicken project preview

I created Flying Chicken while experimenting with the simple physics-based gameplay that was popular at the time. Instead of making a direct clone, I changed the theme, content and level structure to give the game its own identity.

The egg-to-chicken progression became the central idea of the experience and made it one of my earliest completed projects. I plan to refactor the old code while preserving the original concept and personality.

2014PERSONALGAME
01 / 23AUTO
02

DEV LOG

Latest checkpoints

Short records of what changed, what worked and what I am learning while building.

#024
DEVLOGFROST HEARTH

Building the worker system

ITCH.IO
#023
TECHNICALUNITY DESIGN PATTERNS

State pattern module complete

ITCH.IO
#022
DEVLOGPOLYSTRIKE

Training Yard art and lighting pass

ITCH.IO
03

ITEM LIBRARY

Notes & learning

Technical writing without turning the site into documentation software.

KB-001
ARCHITECTURE

Unity Design Patterns

Playable examples, tests and notes for applying common software patterns inside Unity projects.

OPEN ENTRY →
KB-002
LEARNING

Unity Script Reference Notes

Small practical explanations for Unity APIs, C# concepts and the engine behaviour behind them.

OPEN ENTRY →
KB-003
NETWORKING

Multiplayer Field Notes

Notes from dedicated server deployment, match flow, synchronization and multiplayer experiments.

OPEN ENTRY →

ACHIEVEMENTS UNLOCKED

A few things shipped along the way.

01
SHIP ITReleased a playable game
02
NETWORKEDDeployed a dedicated game server
03
TOOLSMITHBuilding reusable Unity tooling
04
ARCHITECTDesign patterns made playable
04

PLAYER PROFILE

I build games, systems and tools — and document the process.

Fotbiler is my game-development home: ongoing projects, released experiments, Unity learning notes and the technical work behind them.